Apr 19, 2007, 09:33 AM // 09:33 | #41 | |
Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Trained assists and zergs made quick work of any target, squishy or otherwise. This is where Guild Wars deviates from that old standard, which in my opinion is a good thing. The idea had finally came of age, "Hey, people don't like dying in the blink of an eye all the time, without even having a chance...let's tone down the power of everything, drop the idea of mass crowd control, shorten the durations of effects/conditions and make a combat system that is built with checks and balances as a central governing philosophy..." yada yada... So, Guild Wars style PvP was born, it may have flaws but it appears to me that fights aren't routinely over in 30 seconds. I do wish the numbers of participants on the battle field were larger. |
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Apr 19, 2007, 11:47 AM // 11:47 | #42 |
Academy Page
Join Date: Apr 2007
Profession: W/
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my shaman died in 15 seconds, but if our healerrs had a chance i'd get rezzed in the middle of the fight so i could rebuff
thanks guys for the replies about hero skills and wands etc sisyphean i play euro servers mornings EST, i'll pm you, but my guys are low lvl, so i got a ways to go before i pvp them |
Apr 19, 2007, 03:25 PM // 15:25 | #43 |
Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Thats why i always played a friar or a reaver ive been in a 2 man Frontier fight where i was on my friar and my cousin aon his reaver and was able to kill 13 out of a 20 man party before they got us.
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Apr 19, 2007, 03:56 PM // 15:56 | #44 | |
Academy Page
Join Date: Jul 2006
Guild: [bleh]
Profession: Mo/
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I'd have to agree that the learning curve in GW is really steep, more so for some classes than others. Monking has a really harsh start but once you get the hang of everything (Pre-kiting, spike tell-tales etc.), it starts to get easier. On the other hand, warriors start slightly easier, but as you get more experienced, there are a lot more things to consider. In every case though, you have less than a second to make a decision and that decision could cost you the game. A good example would be "Should I heal myself now or wait for their next spike?" when you're against a spike team in HA. Casting a 1 second heal on yourself could make you miss their next spike and missing spikes could we...could you the game =P I'm not gonna talk about how the other monk could heal you and stuff but yeah, just trying to convey an idea, okay guys? =P Personally, I feel the best way to get into the hang of things is to take advantage of the friends that you have and go do some HA or TA. When I first started, a group of r8ish friends brought me into tombs (Well, this was before HA, and I'm gonna call it tombs just cuz =P That was where the HoH thingy was before tombs became a pve area...just for those that don't know =P) and I was monking. It was stressing (especially when they were all good >_>) but getting thrown out into the deep end early really helped. While you may make a lot of mistakes at the start, it's all part of the learning experience in GW. Most importantly, just have fun =D So yeah, I'm sure you'll get the hang of it ^^ It gets better once you understand the basics of pvp. Last edited by Aphraelyn; Apr 19, 2007 at 04:03 PM // 16:03.. |
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Apr 19, 2007, 04:25 PM // 16:25 | #45 | |
Academy Page
Join Date: Apr 2007
Profession: W/
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sorry for all the daoc talk |
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